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Downloads

 Total Files: 228
 Total Categories: 29
 Total Downloads: 11000
 Data Sent: 259.89 Gb





  CoDUOMaker V1.0.1.B1057 compiler front end

  Breaking 50 Paintball Mod V1.3 exe

  Call of Duty 2 Mapping Tools




1: Tobruck
[Hits: 10]
2: Desert Snipe
[Hits: 26]
3: Kalsingrad
[Hits: 10]
4: Borisovka, Russia
[Hits: 10]
5: Boneville
[Hits: 9]
6: Battle Lines
[Hits: 14]
7: gob tozeur
[Hits: 13]
8: gob rats
[Hits: 23]
9: gob iced
[Hits: 19]
10: gob aim
[Hits: 20]



1: CoDUOMaker V1.0.1.B1057 compiler front end
[Hits: 1136]
2: Breaking 50 Paintball Mod V1.3 zip
[Hits: 477]
3: CoDUOTools
[Hits: 409]
4: CoDUO.def
[Hits: 370]
5: CoD PK3 Builder
[Hits: 305]
6: COD and COD UO Textures
[Hits: 285]
7: Breaking 50 Paintball Mod
[Hits: 240]
8: CoDtools
[Hits: 234]
9: CoDUOGSCEdit V1.0.0B40
[Hits: 180]
10: CoDUOMinimizer
[Hits: 128]
 
Random Map
Call of Duty
MP
Pegasus Night
MP Version of the SP Pegasus level only in night.

CoD MP - TDM
Hits: 8
Total Maps: 109
 
Tutorials

Tutorials Summary

 Total Tutorials: 4
 Total Categories: 15
 Total Views: 16353



1: You & CoD Radiant : Installing / Setting up the Map Editor
[Views: 4287]
2: Your First Room
[Views: 4331]
3: Question About CSG Subtract
[Views: 3737]
4: Adding Models
[Views: 3998]




1: You & CoD Radiant : Installing / Setting up the Map Editor
[Views: 4287]
2: Your First Room
[Views: 4331]
3: Question About CSG Subtract
[Views: 3737]
4: Adding Models
[Views: 3998]
 
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Search found 25 matches
DameonSoft Forum Index
Author Message
  Topic: CENTARS/POINTS...
Horseman

Replies: 2
Views: 1073

PostForum: Board Problems   Posted: Sat Jun 11, 2005 5:46 pm   Subject: CENTARS/POINTS...
Didnt mean to air your 'dirty laundry'..LOL

was curious about these and kept running into deadends...
  Topic: CENTARS/POINTS...
Horseman

Replies: 2
Views: 1073

PostForum: Board Problems   Posted: Sat Jun 11, 2005 7:26 am   Subject: CENTARS/POINTS...
1) I was curious about the 'Centars'..I did a search and came up empty handed...not in the FAQ either

2) on the left.. I see TOP USERS and points listed... under that is a link (LEARN MORE) but whe ...
  Topic: CoDUOGSCEdit
Horseman

Replies: 2
Views: 1312

PostForum: CoUOMaker   Posted: Sat Jun 11, 2005 7:19 am   Subject: CoDUOGSCEdit
Ok.. you post'd that in Jan.. ive been watching the little 'progress meter' on the home page and it doesnt seem to be moving.

I hate to seem ungrateful for all of your (and Snafu's, and others) har ...
  Topic: Some INNOVATIVE ideas...
Horseman

Replies: 5
Views: 1476

PostForum: Scripting   Posted: Sat Jun 11, 2005 7:12 am   Subject: Some INNOVATIVE ideas...
Nope..No 'trig' required...

I did get the 'Destroyable' crates, walls, breakable windows, etc.
...not very difficult after you get the first one.

Also started adding some FX

Some cool stuff ...
  Topic: Some INNOVATIVE ideas...
Horseman

Replies: 5
Views: 1476

PostForum: Scripting   Posted: Wed Jun 08, 2005 12:19 am   Subject: Some INNOVATIVE ideas...
Im also trying to hash out the ANTITANK rifle in UO

some ppl say you cant use it in UO...but why is the weaponinfo file located in CallofDuty/uo/pakuo04. pak file. Its in the weapon/mp folder of th ...
  Topic: Some INNOVATIVE ideas...
Horseman

Replies: 5
Views: 1476

PostForum: Scripting   Posted: Tue Jun 07, 2005 12:26 am   Subject: Some INNOVATIVE ideas...
Lets have some people post some ideas for maps that may/may not require some scripting....I know zilch about scripting.
I work 12 days in a shop, so I got lots of time to think about this stuff

ID ...
  Topic: MISSING TEXTURES???
Horseman

Replies: 3
Views: 1309

PostForum: Mapping   Posted: Sat Jun 04, 2005 10:33 pm   Subject: MISSING TEXTURES???
YEEHAW!!!...You ARE the MAN!

I must be gifted to be in the presence of such greatness!

I shouldn't look a 'gift' 'horse' (LOL) in the mouth....but...
can you tell me WHY it does that? or how ...
  Topic: MISSING TEXTURES???
Horseman

Replies: 3
Views: 1309

PostForum: Mapping   Posted: Sat Jun 04, 2005 7:12 am   Subject: MISSING TEXTURES???
Graydiant seems to lose some of the textures that I use most....they just are not in the list anymore..

Im missing common ones like CAULK, LADDER, WATER, TRIGGER, and many others.

Can someone ex ...
  Topic: SHALLOW GRAVES MAP!!!
Horseman

Replies: 3
Views: 1429

PostForum: Mapping   Posted: Sat Jun 04, 2005 6:37 am   Subject: SHALLOW GRAVES MAP!!!
I have tried to upload it here...I always get ...
"An internal error occured! We are sorry for the inconvience! - 001"



SHALLOW GRAVES v5 FINAL is out!
I have tried to attach the pk3 file her ...
  Topic: creating custom textures CORRECTLY!?!
Horseman

Replies: 2
Views: 1239

PostForum: Custom Textures   Posted: Mon May 30, 2005 11:38 pm   Subject: creating custom textures CORRECTLY!?!
I have discovered through the reliable method ('Trial and Error') that the graphic images you upload seem to work best if the resolutions are in mulitples of 32

Ie: 256x256, 640x480 , 64x64, etc... ...
  Topic: SHALLOW GRAVES MAP!!!
Horseman

Replies: 3
Views: 1429

PostForum: Mapping   Posted: Mon May 30, 2005 9:35 pm   Subject: SHALLOW GRAVES MAP!!!
I have released my most recent map to the public...
I want to thank DAMEON-X, Wyatt Earp ,Snafu, and all the other that have help my through this and I will be including credits in the Final version ...
  Topic: creating custom textures CORRECTLY!?!
Horseman

Replies: 2
Views: 1239

PostForum: Custom Textures   Posted: Mon May 30, 2005 9:20 pm   Subject: creating custom textures CORRECTLY!?!
when using a custom texture....how do you create the file structure in the PK3 file so the game will locate the .dds file correctly?

Example:
I have created a 'poster'..i used a .jpg and converted ...
  Topic: WARNING: brush plane with no normal??????
Horseman

Replies: 5
Views: 1930

PostForum: Mapping   Posted: Wed May 25, 2005 11:28 pm   Subject: WARNING: brush plane with no normal??????
have you cleaned the brushes?
If not, SAVE THE MAP and clean the brushes...this will generally 'auto' fix most brush errors.

I have seen this several times in my maps, but after the map is compile ...
  Topic: SCRIPT COMPILE ERROR
Horseman

Replies: 6
Views: 1935

PostForum: Mapping   Posted: Sat Apr 23, 2005 8:50 am   Subject: SCRIPT COMPILE ERROR
I think the problem runs deeper than that.

I open CODUO as if im gonna play...I click on start a new server..
I then choose a map (any map) and I get the Script Compile Error
  Topic: SCRIPT COMPILE ERROR
Horseman

Replies: 6
Views: 1935

PostForum: Mapping   Posted: Fri Apr 22, 2005 8:01 pm   Subject: SCRIPT COMPILE ERROR
Mod issue, huh? Very possible...i see several mods installed

Its a UO map...
I have discovered that it gives me the same error on ALL maps, including maps that I know work (i.e. mpas that I played ...
 
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