| Author |
Message |
Topic: CENTARS/POINTS... |
Horseman
Replies: 2
Views: 1073
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Forum: Board Problems Posted: Sat Jun 11, 2005 5:46 pm Subject: CENTARS/POINTS... |
Didnt mean to air your 'dirty laundry'..LOL
was curious about these and kept running into deadends... |
Topic: CENTARS/POINTS... |
Horseman
Replies: 2
Views: 1073
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Forum: Board Problems Posted: Sat Jun 11, 2005 7:26 am Subject: CENTARS/POINTS... |
1) I was curious about the 'Centars'..I did a search and came up empty handed...not in the FAQ either
2) on the left.. I see TOP USERS and points listed... under that is a link (LEARN MORE) but whe ... |
Topic: CoDUOGSCEdit |
Horseman
Replies: 2
Views: 1312
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Forum: CoUOMaker Posted: Sat Jun 11, 2005 7:19 am Subject: CoDUOGSCEdit |
Ok.. you post'd that in Jan.. ive been watching the little 'progress meter' on the home page and it doesnt seem to be moving.
I hate to seem ungrateful for all of your (and Snafu's, and others) har ... |
Topic: Some INNOVATIVE ideas... |
Horseman
Replies: 5
Views: 1476
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Forum: Scripting Posted: Sat Jun 11, 2005 7:12 am Subject: Some INNOVATIVE ideas... |
Nope..No 'trig' required...
I did get the 'Destroyable' crates, walls, breakable windows, etc.
...not very difficult after you get the first one.
Also started adding some FX
Some cool stuff ... |
Topic: Some INNOVATIVE ideas... |
Horseman
Replies: 5
Views: 1476
|
Forum: Scripting Posted: Wed Jun 08, 2005 12:19 am Subject: Some INNOVATIVE ideas... |
Im also trying to hash out the ANTITANK rifle in UO
some ppl say you cant use it in UO...but why is the weaponinfo file located in CallofDuty/uo/pakuo04. pak file. Its in the weapon/mp folder of th ... |
Topic: Some INNOVATIVE ideas... |
Horseman
Replies: 5
Views: 1476
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Forum: Scripting Posted: Tue Jun 07, 2005 12:26 am Subject: Some INNOVATIVE ideas... |
Lets have some people post some ideas for maps that may/may not require some scripting....I know zilch about scripting.
I work 12 days in a shop, so I got lots of time to think about this stuff
ID ... |
Topic: MISSING TEXTURES??? |
Horseman
Replies: 3
Views: 1309
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Forum: Mapping Posted: Sat Jun 04, 2005 10:33 pm Subject: MISSING TEXTURES??? |
YEEHAW!!!...You ARE the MAN!
I must be gifted to be in the presence of such greatness!
I shouldn't look a 'gift' 'horse' (LOL) in the mouth....but...
can you tell me WHY it does that? or how ... |
Topic: MISSING TEXTURES??? |
Horseman
Replies: 3
Views: 1309
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Forum: Mapping Posted: Sat Jun 04, 2005 7:12 am Subject: MISSING TEXTURES??? |
Graydiant seems to lose some of the textures that I use most....they just are not in the list anymore..
Im missing common ones like CAULK, LADDER, WATER, TRIGGER, and many others.
Can someone ex ... |
Topic: SHALLOW GRAVES MAP!!! |
Horseman
Replies: 3
Views: 1429
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Forum: Mapping Posted: Sat Jun 04, 2005 6:37 am Subject: SHALLOW GRAVES MAP!!! |
I have tried to upload it here...I always get ...
"An internal error occured! We are sorry for the inconvience! - 001"
SHALLOW GRAVES v5 FINAL is out!
I have tried to attach the pk3 file her ... |
Topic: creating custom textures CORRECTLY!?! |
Horseman
Replies: 2
Views: 1239
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Forum: Custom Textures Posted: Mon May 30, 2005 11:38 pm Subject: creating custom textures CORRECTLY!?! |
I have discovered through the reliable method ('Trial and Error') that the graphic images you upload seem to work best if the resolutions are in mulitples of 32
Ie: 256x256, 640x480 , 64x64, etc... ... |
Topic: SHALLOW GRAVES MAP!!! |
Horseman
Replies: 3
Views: 1429
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Forum: Mapping Posted: Mon May 30, 2005 9:35 pm Subject: SHALLOW GRAVES MAP!!! |
I have released my most recent map to the public...
I want to thank DAMEON-X, Wyatt Earp ,Snafu, and all the other that have help my through this and I will be including credits in the Final version ... |
Topic: creating custom textures CORRECTLY!?! |
Horseman
Replies: 2
Views: 1239
|
Forum: Custom Textures Posted: Mon May 30, 2005 9:20 pm Subject: creating custom textures CORRECTLY!?! |
when using a custom texture....how do you create the file structure in the PK3 file so the game will locate the .dds file correctly?
Example:
I have created a 'poster'..i used a .jpg and converted ... |
Topic: WARNING: brush plane with no normal?????? |
Horseman
Replies: 5
Views: 1930
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Forum: Mapping Posted: Wed May 25, 2005 11:28 pm Subject: WARNING: brush plane with no normal?????? |
have you cleaned the brushes?
If not, SAVE THE MAP and clean the brushes...this will generally 'auto' fix most brush errors.
I have seen this several times in my maps, but after the map is compile ... |
Topic: SCRIPT COMPILE ERROR |
Horseman
Replies: 6
Views: 1935
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Forum: Mapping Posted: Sat Apr 23, 2005 8:50 am Subject: SCRIPT COMPILE ERROR |
I think the problem runs deeper than that.
I open CODUO as if im gonna play...I click on start a new server..
I then choose a map (any map) and I get the Script Compile Error |
Topic: SCRIPT COMPILE ERROR |
Horseman
Replies: 6
Views: 1935
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Forum: Mapping Posted: Fri Apr 22, 2005 8:01 pm Subject: SCRIPT COMPILE ERROR |
Mod issue, huh? Very possible...i see several mods installed
Its a UO map...
I have discovered that it gives me the same error on ALL maps, including maps that I know work (i.e. mpas that I played ... |
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