Bufffffff,
I have done a small map with a house of my big map
and this is my log
---------------------------------------------------------------- ----------------------
C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -game uo "E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\Z_Nuenen.pk3 (9 files)
E:/Juegos/Call of Duty/\uo\zzzMiceWars.pk3 (56 files)
E:/Juegos/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\platinum_war_mod_client_download_file.pk3 (67 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty/\uo\mp_uo_ardennes1944_beta2.pk3 (40 files)
E:/Juegos/Call of Duty/\uo\mp_cobra.pk3 (32 files)
E:/Juegos/Call of Duty/\uo\modificacion.pk3 (6 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty/\main\mp_wilsum.pk3 (12 files)
E:/Juegos/Call of Duty/\main\mp_uo_ouistreham.pk3 (71 files)
E:/Juegos/Call of Duty/\main\mp_uo_cobra.pk3 (35 files)
E:/Juegos/Call of Duty/\main\ba_utah.pk3 (81 files)
E:/Juegos/Call of Duty//main
File Handles:
----------------------
44511 files in pk3 files
Loading map file E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.map
WARNING: Couldn't find image for shader textures/thehunt/floorcore2
WARNING: Couldn't find image for shader textures/sky/training
writing E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.prt
29 unique shaders
28 actual shaders
finding triangle windings...
merging into concave windings...
added 86 points for thin polygons (0.9% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
125 tris simplified away (2.0%)
emitting triangles...
18 vertices couldn't be merged because the textures point different ways
Writing E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.bsp
7 seconds elapsed
C:\Documents and Settings\Administrador\Escritorio>Pause
Presione una tecla para continuar . . .
C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -vis -fast -v -game uo "E:\Juegos\Call of Duty\uo\maps\mp\solo
casa2.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
verbose = true
1 threads
qdir: E:\Juegos\Call of Duty\
gamedir: E:/Juegos/Call of Duty/uo/
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\Z_Nuenen.pk3 (9 files)
E:/Juegos/Call of Duty/\uo\zzzMiceWars.pk3 (56 files)
E:/Juegos/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\platinum_war_mod_client_download_file.pk3 (67 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty/\uo\mp_uo_ardennes1944_beta2.pk3 (40 files)
E:/Juegos/Call of Duty/\uo\mp_cobra.pk3 (32 files)
E:/Juegos/Call of Duty/\uo\modificacion.pk3 (6 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty/\main\mp_wilsum.pk3 (12 files)
E:/Juegos/Call of Duty/\main\mp_uo_ouistreham.pk3 (71 files)
E:/Juegos/Call of Duty/\main\mp_uo_cobra.pk3 (35 files)
E:/Juegos/Call of Duty/\main\ba_utah.pk3 (81 files)
E:/Juegos/Call of Duty//main
C:\Documents and Settings\Administrador\Escritorio>pause
Presione una tecla para continuar . . .
C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\Call of Du
ty\uo\maps\mp\solocasa2.bsp" "E:\Juegos\game\uo\maps\mp\solocasa2.bsp"
C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\Call of Du
ty\uo\maps\mp\solocasa2.prt" "E:\Juegos\game\uo\maps\mp\solocasa2.prt"
C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\flare.exe" -modelalphashadow -verbose -extra -SunDiffuseSamples 2 -dumpop
tions -game uo "E:\Juegos\game\uo\maps\mp\solocasa2"
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: enabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 2
surface light step world: 16
surface light step sky: 128
----- FS_Startup -----
Current search path:
E:/Juegos/game/\uo\pakuo07.pk3 (157 files)
E:/Juegos/game/\uo\pakuo06.pk3 (12 files)
E:/Juegos/game/\uo\pakuo05.pk3 (3 files)
E:/Juegos/game/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/game/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/game/\uo\pakuo02.pk3 (790 files)
E:/Juegos/game/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/game/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/game//uo
E:/Juegos/game/\main\paka.pk3 (41 files)
E:/Juegos/game/\main\pak9.pk3 (149 files)
E:/Juegos/game/\main\pak8.pk3 (235 files)
E:/Juegos/game/\main\pak6.pk3 (3 files)
E:/Juegos/game/\main\pak5.pk3 (4858 files)
E:/Juegos/game/\main\pak4.pk3 (1668 files)
E:/Juegos/game/\main\pak3.pk3 (1992 files)
E:/Juegos/game/\main\pak2.pk3 (694 files)
E:/Juegos/game/\main\pak1.pk3 (2642 files)
E:/Juegos/game/\main\pak0.pk3 (12816 files)
E:/Juegos/game//main
File Handles:
----------------------
43871 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.
C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\game\uo\ma
ps\mp\solocasa2.bsp" "E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.bsp"
C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\game\uo\ma
ps\mp\solocasa2.prt" "E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.prt"
C:\Documents and Settings\Administrador\Escritorio>pause
Presione una tecla para continuar . . .
------------------------------------------------------------------ --------------------
And there are no shades, continue without working correctly
Quote:
File Handles:
----------------------
43871 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.
what is this???
What`s happen?
I am lost
I am an ignoramus in this of the mapping
help me please
thanks Dameon -X-
In the flare setup in CoDUOMaker (I beleive you are using CoDUOMaker.) in the white box on the bottom of the dialog window add: -gamedir "E:\Juegos\game"
Click on the image to view it at its original size
i type :
-gamedirESPACE"E:\juegos\game"
And it continues showing the error:
"Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r." And the lighting world don?t work
I did a small map, to see if it was working correctly the lighting world.
And don?t work
This is a CodUoMaker log of the small map
---------------------------------------------------------------- ----------------------
C:\Documents and Settings\Phoenix\Escritorio>"E:\Juegos\Call of Duty\UOTools\bin
\Q3map.exe" -game uo "E:\Juegos\Call of Duty\uo\maps\mp\test.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty//main
File Handles:
----------------------
44074 files in pk3 files
Loading map file E:\Juegos\Call of Duty\uo\maps\mp\test.map
WARNING: Couldn't find image for shader textures/sky/mp_arnhem
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing E:\Juegos\Call of Duty\uo\maps\mp\test.prt
6 unique shaders
5 actual shaders
finding triangle windings...
merging into concave windings...
added 8 points for thin polygons (0.2% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
12 tris simplified away (1.0%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing E:\Juegos\Call of Duty\uo\maps\mp\test.bsp
4 seconds elapsed
C:\Documents and Settings\Phoenix\Escritorio>Pause
Presione una tecla para continuar . . .
C:\Documents and Settings\Phoenix\Escritorio>"E:\Juegos\Call of Duty\UOTools\bin
\Q3map.exe" -vis -v -fast -game uo "E:\Juegos\Call of Duty\uo\maps\mp\test.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
verbose = true
fastvis = true
1 threads
qdir: E:\Juegos\Call of Duty\
gamedir: E:/Juegos/Call of Duty/uo/
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty//main
C:\Documents and Settings\Phoenix\Escritorio>pause
Presione una tecla para continuar . . .
C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\Call of Duty\uo\
maps\mp\test.bsp" "E:\Juegos\game\uo\maps\mp\test.bsp"
C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\Call of Duty\uo\
maps\mp\test.prt" "E:\Juegos\game\uo\maps\mp\test.prt"
C:\Documents and Settings\Phoenix\Escritorio>"E:\Juegos\Call of Duty\UOTools\bin
\flare.exe" -gamedir "E:\Juegos\game"-verbose -extra -dumpoptions -SunDiffuseSam
ples 2 -game uo "E:\Juegos\game\uo\maps\mp\test"
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 8
surface light step world: 16
surface light step sky: 128
----- FS_Startup -----
Current search path:
E:/Juegos/game/\uo\uomappack00.pk3 (143 files)
E:/Juegos/game/\uo\pakuo07.pk3 (157 files)
E:/Juegos/game/\uo\pakuo06.pk3 (12 files)
E:/Juegos/game/\uo\pakuo05.pk3 (3 files)
E:/Juegos/game/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/game/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/game/\uo\pakuo02.pk3 (790 files)
E:/Juegos/game/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/game/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/game//uo
E:/Juegos/game/\main\pakb.pk3 (60 files)
E:/Juegos/game/\main\paka.pk3 (41 files)
E:/Juegos/game/\main\pak9.pk3 (149 files)
E:/Juegos/game/\main\pak8.pk3 (235 files)
E:/Juegos/game/\main\pak6.pk3 (3 files)
E:/Juegos/game/\main\pak5.pk3 (4858 files)
E:/Juegos/game/\main\pak4.pk3 (1668 files)
E:/Juegos/game/\main\pak3.pk3 (1992 files)
E:/Juegos/game/\main\pak2.pk3 (694 files)
E:/Juegos/game/\main\pak1.pk3 (2642 files)
E:/Juegos/game/\main\pak0.pk3 (12816 files)
E:/Juegos/game//main
File Handles:
----------------------
44074 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folder.
C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\game\uo\maps\mp\
test.bsp" "E:\Juegos\Call of Duty\uo\maps\mp\test.bsp"
C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\game\uo\maps\mp\
test.prt" "E:\Juegos\Call of Duty\uo\maps\mp\test.prt"
C:\Documents and Settings\Phoenix\Escritorio>pause
Presione una tecla para continuar . . .
------------------------------------------------------------------ --------------------
I think that the problem this one in the Configuration of Cod uo Maker,i Think,but i don?t know
I put this map in my web space
If you can see this map???.........please
To know if I am drawing badly in Cod Uoradiant or problem of configuration of some thing
Help please
Nice going Pheonix! Glad you got it figured out. I will have to look at the code for CoDUOMaker and make sure those 4 files are copied to the proper directories.
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