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DameonSoft :: View topic - How i make The lighting of the world???
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How i make The lighting of the world???
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phoenix3000
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Joined: Apr 03, 2005
Posts: 25




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PostPosted: Wed Jun 08, 2005 9:37 am    Post subject: Reply with quote Scroll Down to Next postGo to last Post of Page

Bufffffff,
I have done a small map with a house of my big map
and this is my log
---------------------------------------------------------------- ----------------------

C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -game uo "E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\Z_Nuenen.pk3 (9 files)
E:/Juegos/Call of Duty/\uo\zzzMiceWars.pk3 (56 files)
E:/Juegos/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\platinum_war_mod_client_download_file.pk3 (67 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty/\uo\mp_uo_ardennes1944_beta2.pk3 (40 files)
E:/Juegos/Call of Duty/\uo\mp_cobra.pk3 (32 files)
E:/Juegos/Call of Duty/\uo\modificacion.pk3 (6 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty/\main\mp_wilsum.pk3 (12 files)
E:/Juegos/Call of Duty/\main\mp_uo_ouistreham.pk3 (71 files)
E:/Juegos/Call of Duty/\main\mp_uo_cobra.pk3 (35 files)
E:/Juegos/Call of Duty/\main\ba_utah.pk3 (81 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
44511 files in pk3 files
Loading map file E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.map
WARNING: Couldn't find image for shader textures/thehunt/floorcore2
WARNING: Couldn't find image for shader textures/sky/training
writing E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.prt
29 unique shaders
28 actual shaders
finding triangle windings...
merging into concave windings...
added 86 points for thin polygons (0.9% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
125 tris simplified away (2.0%)
emitting triangles...
18 vertices couldn't be merged because the textures point different ways
Writing E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.bsp
7 seconds elapsed

C:\Documents and Settings\Administrador\Escritorio>Pause
Presione una tecla para continuar . . .

C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -vis -fast -v -game uo "E:\Juegos\Call of Duty\uo\maps\mp\solo
casa2.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
verbose = true
1 threads
qdir: E:\Juegos\Call of Duty\
gamedir: E:/Juegos/Call of Duty/uo/
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\Z_Nuenen.pk3 (9 files)
E:/Juegos/Call of Duty/\uo\zzzMiceWars.pk3 (56 files)
E:/Juegos/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\platinum_war_mod_client_download_file.pk3 (67 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty/\uo\mp_uo_ardennes1944_beta2.pk3 (40 files)
E:/Juegos/Call of Duty/\uo\mp_cobra.pk3 (32 files)
E:/Juegos/Call of Duty/\uo\modificacion.pk3 (6 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty/\main\mp_wilsum.pk3 (12 files)
E:/Juegos/Call of Duty/\main\mp_uo_ouistreham.pk3 (71 files)
E:/Juegos/Call of Duty/\main\mp_uo_cobra.pk3 (35 files)
E:/Juegos/Call of Duty/\main\ba_utah.pk3 (81 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
44511 files in pk3 files
reading E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.bsp
reading E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.prt
12 portalclusters
17 numportals
38 numfaces
34 active portals
0 hint portals
visdatasize:104
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
cluster 0 : 13 visible
cluster 1 : 13 visible
cluster 2 : 13 visible
cluster 3 : 13 visible
cluster 4 : 13 visible
cluster 5 : 13 visible
cluster 6 : 13 visible
cluster 7 : 13 visible
cluster 8 : 13 visible
cluster 9 : 13 visible
cluster 10 : 13 visible
cluster 11 : 13 visible
Average clusters visible: 13
writing E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.bsp
2.00 seconds elapsed

C:\Documents and Settings\Administrador\Escritorio>pause
Presione una tecla para continuar . . .

C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\Call of Du
ty\uo\maps\mp\solocasa2.bsp" "E:\Juegos\game\uo\maps\mp\solocasa2.bsp"

C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\Call of Du
ty\uo\maps\mp\solocasa2.prt" "E:\Juegos\game\uo\maps\mp\solocasa2.prt"

C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\flare.exe" -modelalphashadow -verbose -extra -SunDiffuseSamples 2 -dumpop
tions -game uo "E:\Juegos\game\uo\maps\mp\solocasa2"
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: enabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 2
surface light step world: 16
surface light step sky: 128
----- FS_Startup -----
Current search path:
E:/Juegos/game/\uo\pakuo07.pk3 (157 files)
E:/Juegos/game/\uo\pakuo06.pk3 (12 files)
E:/Juegos/game/\uo\pakuo05.pk3 (3 files)
E:/Juegos/game/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/game/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/game/\uo\pakuo02.pk3 (790 files)
E:/Juegos/game/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/game/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/game//uo
E:/Juegos/game/\main\paka.pk3 (41 files)
E:/Juegos/game/\main\pak9.pk3 (149 files)
E:/Juegos/game/\main\pak8.pk3 (235 files)
E:/Juegos/game/\main\pak6.pk3 (3 files)
E:/Juegos/game/\main\pak5.pk3 (4858 files)
E:/Juegos/game/\main\pak4.pk3 (1668 files)
E:/Juegos/game/\main\pak3.pk3 (1992 files)
E:/Juegos/game/\main\pak2.pk3 (694 files)
E:/Juegos/game/\main\pak1.pk3 (2642 files)
E:/Juegos/game/\main\pak0.pk3 (12816 files)
E:/Juegos/game//main

File Handles:
----------------------
43871 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.
C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\game\uo\ma
ps\mp\solocasa2.bsp" "E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.bsp"

C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\game\uo\ma
ps\mp\solocasa2.prt" "E:\Juegos\Call of Duty\uo\maps\mp\solocasa2.prt"

C:\Documents and Settings\Administrador\Escritorio>pause
Presione una tecla para continuar . . .
------------------------------------------------------------------ --------------------
And there are no shades, continue without working correctly

Quote:
File Handles:
----------------------
43871 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.

what is this???
What`s happen?

I am lost
I am an ignoramus in this of the mapping
help me please
thanks Dameon -X-


thanks thanks thanks

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phoenix3000
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Joined: Apr 03, 2005
Posts: 25




Status: Offline

PostPosted: Tue Jun 14, 2005 1:26 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Dameon please help me to fix this problem, please


thanks thanks thanks

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Dameon
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Joined: Jan 01, 1970
Posts: 199
Location: Ohio
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PostPosted: Tue Jun 14, 2005 9:59 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Sorry, was away for a bit.

In the flare setup in CoDUOMaker (I beleive you are using CoDUOMaker.) in the white box on the bottom of the dialog window add: -gamedir "E:\Juegos\game"

Give that a try.

D




=GG= Dameon
Admin: DameonSoft
Member: Grey Guard Clan



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phoenix3000
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Joined: Apr 03, 2005
Posts: 25




Status: Offline

PostPosted: Fri Jun 17, 2005 2:05 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Hi
Quote:
Sorry, was away for a bit.


Sorry, i don?t know,sorry

-------------------------------------------------------- -----------------------------

Click to view this image at its original size
Click on the image to view it at its original size

i type :
-gamedirESPACE"E:\juegos\game"
And it continues showing the error:
"Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r."

And the lighting world don?t work

I did a small map, to see if it was working correctly the lighting world.
And don?t work

This is a CodUoMaker log of the small map
---------------------------------------------------------------- ----------------------
C:\Documents and Settings\Phoenix\Escritorio>"E:\Juegos\Call of Duty\UOTools\bin
\Q3map.exe" -game uo "E:\Juegos\Call of Duty\uo\maps\mp\test.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
44074 files in pk3 files
Loading map file E:\Juegos\Call of Duty\uo\maps\mp\test.map
WARNING: Couldn't find image for shader textures/sky/mp_arnhem
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing E:\Juegos\Call of Duty\uo\maps\mp\test.prt
6 unique shaders
5 actual shaders
finding triangle windings...
merging into concave windings...
added 8 points for thin polygons (0.2% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
12 tris simplified away (1.0%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing E:\Juegos\Call of Duty\uo\maps\mp\test.bsp
4 seconds elapsed

C:\Documents and Settings\Phoenix\Escritorio>Pause
Presione una tecla para continuar . . .

C:\Documents and Settings\Phoenix\Escritorio>"E:\Juegos\Call of Duty\UOTools\bin
\Q3map.exe" -vis -v -fast -game uo "E:\Juegos\Call of Duty\uo\maps\mp\test.map"

Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
verbose = true
fastvis = true
1 threads
qdir: E:\Juegos\Call of Duty\
gamedir: E:/Juegos/Call of Duty/uo/
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\uomappack00.pk3 (143 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\pakb.pk3 (60 files)
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
44074 files in pk3 files
reading E:\Juegos\Call of Duty\uo\maps\mp\test.bsp
reading E:\Juegos\Call of Duty\uo\maps\mp\test.prt
9 portalclusters
12 numportals
30 numfaces
24 active portals
0 hint portals
visdatasize:80
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
cluster 0 : 10 visible
cluster 1 : 10 visible
cluster 2 : 10 visible
cluster 3 : 10 visible
cluster 4 : 10 visible
cluster 5 : 10 visible
cluster 6 : 10 visible
cluster 7 : 10 visible
cluster 8 : 10 visible
Average clusters visible: 10
writing E:\Juegos\Call of Duty\uo\maps\mp\test.bsp
1.00 seconds elapsed

C:\Documents and Settings\Phoenix\Escritorio>pause
Presione una tecla para continuar . . .

C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\Call of Duty\uo\
maps\mp\test.bsp" "E:\Juegos\game\uo\maps\mp\test.bsp"

C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\Call of Duty\uo\
maps\mp\test.prt" "E:\Juegos\game\uo\maps\mp\test.prt"

C:\Documents and Settings\Phoenix\Escritorio>"E:\Juegos\Call of Duty\UOTools\bin
\flare.exe" -gamedir "E:\Juegos\game"-verbose -extra -dumpoptions -SunDiffuseSam
ples 2 -game uo "E:\Juegos\game\uo\maps\mp\test"
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 8
surface light step world: 16
surface light step sky: 128
----- FS_Startup -----
Current search path:
E:/Juegos/game/\uo\uomappack00.pk3 (143 files)
E:/Juegos/game/\uo\pakuo07.pk3 (157 files)
E:/Juegos/game/\uo\pakuo06.pk3 (12 files)
E:/Juegos/game/\uo\pakuo05.pk3 (3 files)
E:/Juegos/game/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/game/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/game/\uo\pakuo02.pk3 (790 files)
E:/Juegos/game/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/game/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/game//uo
E:/Juegos/game/\main\pakb.pk3 (60 files)
E:/Juegos/game/\main\paka.pk3 (41 files)
E:/Juegos/game/\main\pak9.pk3 (149 files)
E:/Juegos/game/\main\pak8.pk3 (235 files)
E:/Juegos/game/\main\pak6.pk3 (3 files)
E:/Juegos/game/\main\pak5.pk3 (4858 files)
E:/Juegos/game/\main\pak4.pk3 (1668 files)
E:/Juegos/game/\main\pak3.pk3 (1992 files)
E:/Juegos/game/\main\pak2.pk3 (694 files)
E:/Juegos/game/\main\pak1.pk3 (2642 files)
E:/Juegos/game/\main\pak0.pk3 (12816 files)
E:/Juegos/game//main

File Handles:
----------------------
44074 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folder.
C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\game\uo\maps\mp\
test.bsp" "E:\Juegos\Call of Duty\uo\maps\mp\test.bsp"

C:\Documents and Settings\Phoenix\Escritorio>move /Y "E:\Juegos\game\uo\maps\mp\
test.prt" "E:\Juegos\Call of Duty\uo\maps\mp\test.prt"

C:\Documents and Settings\Phoenix\Escritorio>pause
Presione una tecla para continuar . . .
------------------------------------------------------------------ --------------------
I think that the problem this one in the Configuration of Cod uo Maker,i Think,but i don?t know

I put this map in my web space
If you can see this map???.........please
To know if I am drawing badly in Cod Uoradiant or problem of configuration of some thing
Help please


link--->Dowload small test map


Thank you very much in your time and your patience with me.

Thanks thanks thanks

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phoenix3000
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PostPosted: Sun Jun 19, 2005 8:09 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

YYYYYYYYYYYYYYYYeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

I Find the error

the error is in the folder "game" don?t have the files
-Default.cfg
-defaut_mp.cfg
-uodefault.cfg
-uodefault_mp .cfg

And i copy and paste in this folders (game/main/default.cfg and default_mp.cfg

and the folder game/uo/uodefault.cfg and uodefault_mp.cfg



Thanks Dameon-X- (is the best)


Thanks thanks thanks

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Dameon
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Posts: 199
Location: Ohio
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PostPosted: Mon Jun 20, 2005 2:43 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Nice going Pheonix! thumbsup Glad you got it figured out. I will have to look at the code for CoDUOMaker and make sure those 4 files are copied to the proper directories.


Partyman




=GG= Dameon
Admin: DameonSoft
Member: Grey Guard Clan



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phoenix3000
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PostPosted: Tue Jun 21, 2005 10:51 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous post

I think that this well. Surely the error is mine
I have done the files after using the CodUoMaker

Thank Dameon-X- for everything


Thanks thanks thanks

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