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DameonSoft :: View topic - How i make The lighting of the world???
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How i make The lighting of the world???
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phoenix3000
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PostPosted: Thu Jun 02, 2005 7:24 pm    Post subject: How i make The lighting of the world??? Reply with quote Scroll Down to Next postGo to last Post of Page

Hi guys.........................again Laughing

test my map i there is no shade, everything this one illuminated
How i make The lighting of the world? Idea
If you could help me...please Crying or Very sad
i don?t know

thanks thanks thanka

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Dameon
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PostPosted: Fri Jun 03, 2005 2:10 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Hi Pheonix. You need to add values to worldspawn. In a sticky note in this forum you will see a thread about worldspawn. Look in there and see what MP_ map you would like your world to look like. Then in radiant, hit N to bring up the entity editor and worldspawn should be selected. Just enter the key -> value pairs then you should be fine.

D




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phoenix3000
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PostPosted: Fri Jun 03, 2005 7:22 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

hi
well, i read the sticky , i do....
-select a skybox, press s key and type "sky/mp_dawnville" and press ok
-Without having selected the skybox press n key and select "worldspawn entity"
-type these kay and values

KEY -->diffusefraction VALUE --> 0.35
PRESS ENTER
KEY -->sundiffusecolor VALUE --> .75 .84 1
PRESS ENTER
KEY -->sundirection VALUE --> -24 45 0
PRESS ENTER
KEY -->suncolor VALUE --> 1 .73 .42
PRESS ENTER
KEY -->sunlight VALUE --> 2
PRESS ENTER
KEY -->ambient VALUE --> .18
PRESS ENTER
KEY -->_color VALUE --> .75 .84 1
PRESS ENTER
KEY -->northyaw VALUE -->90
PRESS ENTER


Press esc and save/copile the map .
I load the map (type in the console -Map xxxxxxxx-)
And it does not work.This one exactly like

I am doing badly?
It is necessary modify the *.gsc file?
help me please


bye

thanks thanks thanks

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Dameon
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PostPosted: Fri Jun 03, 2005 7:31 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Is this for cod or uo? If it is for uo you will need to use a work around for it to work.



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phoenix3000
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PostPosted: Fri Jun 03, 2005 7:39 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Cannot I use the skybox of the cod in the cod uo?
Because there are some skies of the coduo that it turns out to be blue

bye

thanks thanks thanks

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phoenix3000
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PostPosted: Fri Jun 03, 2005 7:59 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

wwwaaaaaaaaaaaaaaaaaaaaaaaaa

Most of the skies of the codUo are in blue, and some in red.

What`s happen?
i can not understand
If i copile the map with blue sky one sees badly in the game
If i copile the map with red sky (arnhen sky).........

CodUo maker log

------------------------------------------------------------- --------------------
C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -fulldetail -game uo "E:\Juegos\Call of Duty\uo\maps\mp\ilumin
acion1.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
fulldetail = true
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
43871 files in pk3 files
Loading map file E:\Juegos\Call of Duty\uo\maps\mp\iluminacion1.map
WARNING: Couldn't find image for shader textures/juno/plaster@brick_juno
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/sky/mp_arnhem
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: No collision map file for misc_model "xmodel/grasstuft3" file: "collmap
s/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
writing E:\Juegos\Call of Duty\uo\maps\mp\iluminacion1.prt
-------------------------------------------------------------- ------------------------
well, when i test the map run ok , and i can see the arnhen skybox, but It continues without there being shades(i edit the worldspawn values as the tutorial says)
????????????

i don?t portaling the map ?it`s necesary?

help me please

thanks thanks thanks

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Dameon
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PostPosted: Sat Jun 04, 2005 8:22 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Quote:
WARNING: Couldn't find image for shader textures/sky/mp_arnhem


This is normal. Disregard it.

In CoDUOMaker, go into options. Click the box that says Use UO Flare work around. Then click the button next to it that says Create. Ths will create the proper work around for the flare. It will take alot of time to create so be patient. Remove all custom pk3's from your uo and main dirs, which it already looks like you did.




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phoenix3000
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PostPosted: Sat Jun 04, 2005 10:04 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

yes, i do,
but it continues without doing neither shades or anything of anything
I type the worldspawn values one for one,respecting points, stripes and spaces and don`t work correctly.
Which can be the problem?
Excuse me for the inconveniences..... Razz


thanks thanks thanks

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Dameon
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PostPosted: Sun Jun 05, 2005 3:04 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Copy your compile log and post it here so we can have a look. Maybe that will give us an idea of what the problem is.



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phoenix3000
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PostPosted: Sun Jun 05, 2005 9:23 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

hello
this is my log

C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -fulldetail -game uo "E:\Juegos\Call of Duty\uo\maps\mp\modifi
cacion.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
fulldetail = true
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\platinum_war_mod_client_download_file.pk3 (67 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty/\uo\mp_uo_ardennes1944_beta2.pk3 (40 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty/\main\mp_wilsum.pk3 (12 files)
E:/Juegos/Call of Duty/\main\ba_utah.pk3 (81 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
44071 files in pk3 files
Loading map file E:\Juegos\Call of Duty\uo\maps\mp\modificacion.map
WARNING: Couldn't find image for shader textures/juno/plaster@brick_juno
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/thehunt/floorcore2
WARNING: Couldn't find image for shader textures/sky/mp_arnhem
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: No collision map file for misc_model "xmodel/grasstuft3" file: "collmap
s/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
writing E:\Juegos\Call of Duty\uo\maps\mp\modificacion.prt
205 unique shaders
237 actual shaders
finding triangle windings...
merging into concave windings...
added 901 points for thin polygons (0.9% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
1 self-tjunctions fixed
48 degenerate tris removed
simplifying triangles...
1067 tris simplified away (1.9%)
emitting triangles...
1192 vertices couldn't be merged because the textures point different ways
Writing E:\Juegos\Call of Duty\uo\maps\mp\modificacion.bsp
186 seconds elapsed

C:\Documents and Settings\Administrador\Escritorio>Pause
Presione una tecla para continuar . . .

C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\Q3map.exe" -vis -game uo "E:\Juegos\Call of Duty\uo\maps\mp\modificacion
.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
----- FS_Startup -----
Current search path:
E:/Juegos/Call of Duty/\uo\platinum_war_mod_client_download_file.pk3 (67 files)
E:/Juegos/Call of Duty/\uo\pakuo07.pk3 (157 files)
E:/Juegos/Call of Duty/\uo\pakuo06.pk3 (12 files)
E:/Juegos/Call of Duty/\uo\pakuo05.pk3 (3 files)
E:/Juegos/Call of Duty/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/Call of Duty/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/Call of Duty/\uo\pakuo02.pk3 (790 files)
E:/Juegos/Call of Duty/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/Call of Duty/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/Call of Duty/\uo\mp_uo_ardennes1944_beta2.pk3 (40 files)
E:/Juegos/Call of Duty//uo
E:/Juegos/Call of Duty//Call of Duty
E:/Juegos/Call of Duty/\main\paka.pk3 (41 files)
E:/Juegos/Call of Duty/\main\pak9.pk3 (149 files)
E:/Juegos/Call of Duty/\main\pak8.pk3 (235 files)
E:/Juegos/Call of Duty/\main\pak6.pk3 (3 files)
E:/Juegos/Call of Duty/\main\pak5.pk3 (4858 files)
E:/Juegos/Call of Duty/\main\pak4.pk3 (1668 files)
E:/Juegos/Call of Duty/\main\pak3.pk3 (1992 files)
E:/Juegos/Call of Duty/\main\pak2.pk3 (694 files)
E:/Juegos/Call of Duty/\main\pak1.pk3 (2642 files)
E:/Juegos/Call of Duty/\main\pak0.pk3 (12816 files)
E:/Juegos/Call of Duty/\main\mp_wilsum.pk3 (12 files)
E:/Juegos/Call of Duty/\main\ba_utah.pk3 (81 files)
E:/Juegos/Call of Duty//main

File Handles:
----------------------
44071 files in pk3 files
reading E:\Juegos\Call of Duty\uo\maps\mp\modificacion.bsp
reading E:\Juegos\Call of Duty\uo\maps\mp\modificacion.prt
5155 portalclusters
18621 numportals
19351 numfaces
Leaf with too many portals

C:\Documents and Settings\Administrador\Escritorio>pause
Presione una tecla para continuar . . .

C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\Call of Du
ty\uo\maps\mp\modificacion.bsp" "E:\Juegos\game\uo\maps\mp\modificacion.bsp"

C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\Call of Du
ty\uo\maps\mp\modificacion.prt" "E:\Juegos\game\uo\maps\mp\modificacion.prt"

C:\Documents and Settings\Administrador\Escritorio>"E:\Juegos\Call of Duty\UOToo
ls\bin\flare.exe" -modelshadow -modelalphashadow -game uo "E:\Juegos\game\uo\ma
ps\mp\modificacion"
----- FS_Startup -----
Current search path:
E:/Juegos/game/\uo\pakuo07.pk3 (157 files)
E:/Juegos/game/\uo\pakuo06.pk3 (12 files)
E:/Juegos/game/\uo\pakuo05.pk3 (3 files)
E:/Juegos/game/\uo\pakuo04.pk3 (7646 files)
E:/Juegos/game/\uo\pakuo03.pk3 (2275 files)
E:/Juegos/game/\uo\pakuo02.pk3 (790 files)
E:/Juegos/game/\uo\pakuo01.pk3 (1657 files)
E:/Juegos/game/\uo\pakuo00.pk3 (6233 files)
E:/Juegos/game//uo
E:/Juegos/game/\main\paka.pk3 (41 files)
E:/Juegos/game/\main\pak9.pk3 (149 files)
E:/Juegos/game/\main\pak8.pk3 (235 files)
E:/Juegos/game/\main\pak6.pk3 (3 files)
E:/Juegos/game/\main\pak5.pk3 (4858 files)
E:/Juegos/game/\main\pak4.pk3 (1668 files)
E:/Juegos/game/\main\pak3.pk3 (1992 files)
E:/Juegos/game/\main\pak2.pk3 (694 files)
E:/Juegos/game/\main\pak1.pk3 (2642 files)
E:/Juegos/game/\main\pak0.pk3 (12816 files)
E:/Juegos/game//main

File Handles:
----------------------
43871 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.
C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\game\uo\ma
ps\mp\modificacion.bsp" "E:\Juegos\Call of Duty\uo\maps\mp\modificacion.bsp"

C:\Documents and Settings\Administrador\Escritorio>move /Y "E:\Juegos\game\uo\ma
ps\mp\modificacion.prt" "E:\Juegos\Call of Duty\uo\maps\mp\modificacion.prt"

C:\Documents and Settings\Administrador\Escritorio>pause
Presione una tecla para continuar . . .

Thanks thanks thanks

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Dameon
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PostPosted: Mon Jun 06, 2005 11:31 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

Well this is the problem:

Quote:
Leaf with too many portals


Check to make sure none of your brushes go through or into other brushes. Make as many brushes detail as possible.




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PostPosted: Tue Jun 07, 2005 9:22 am    Post subject: Reply with quote Go to Top of PageScroll Up to Previous postScroll Down to Next postGo to last Post of Page

WWWAAAAAAAAAAAAAAAAA (Deafening shout)

How i find the erratic bushes in the radiant??????????

Some tool exists to locate this bushes in the radian,
or i have to locate this problem manually?

Quote:
Make as many brushes detail as possible.


-With the selected brush -rigth click-"make a detail"-
is it correct?

Thank you very much
thanks yhanks thanks

bye

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