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DameonSoft :: View topic - MAX GAME STAT
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MAX GAME STAT

 
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PingaHead
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PostPosted: Sat Apr 29, 2006 12:23 pm    Post subject: MAX GAME STAT Reply with quote Scroll Down to Next postGo to last Post of Page

We are running a UO Server with AWE 2.12

On some of the larger maps we often get a server crash due to MAX GAME STAT.

What contibutes to MAX GAME STATs and what can be scaled back to eliminate this problem?

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Dameon
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PostPosted: Sat Apr 29, 2006 3:24 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous post

I just spent some time on IWN's site and it looks like the only fix for the problem is to remove any LARGE maps.

Check out this thread: http://www.iwnation.com/Forums/index.php?showtopic=13708&hl=max%20game%20state

and: http://www.iwnation.com/Forums/index.php?showtopic=14890&hl=max+game+state

There is alot of ranting and raving in the threads, but essentially it says there are too many maps being loaded with too long of names. There is no Cvar that can be changed to allow it to work again. Seems it is hard coded for a game state of 32k.

Hope that helps.

D




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