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 Total Files: 228
 Total Categories: 29
 Total Downloads: 11000
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  CoDUOMaker V1.0.1.B1057 compiler front end

  Breaking 50 Paintball Mod V1.3 exe

  Call of Duty 2 Mapping Tools




1: Tobruck
[Hits: 10]
2: Desert Snipe
[Hits: 26]
3: Kalsingrad
[Hits: 10]
4: Borisovka, Russia
[Hits: 10]
5: Boneville
[Hits: 9]
6: Battle Lines
[Hits: 14]
7: gob tozeur
[Hits: 13]
8: gob rats
[Hits: 23]
9: gob iced
[Hits: 19]
10: gob aim
[Hits: 20]



1: CoDUOMaker V1.0.1.B1057 compiler front end
[Hits: 1136]
2: Breaking 50 Paintball Mod V1.3 zip
[Hits: 477]
3: CoDUOTools
[Hits: 409]
4: CoDUO.def
[Hits: 370]
5: CoD PK3 Builder
[Hits: 305]
6: COD and COD UO Textures
[Hits: 285]
7: Breaking 50 Paintball Mod
[Hits: 240]
8: CoDtools
[Hits: 234]
9: CoDUOGSCEdit V1.0.0B40
[Hits: 180]
10: CoDUOMinimizer
[Hits: 128]
 
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Call of Duty
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This map is set in January 1944, as the USSR is pushing forward towards Germany, within 50km of Vitebsk on their way to Berlin. The Soviet soldiers are dug in on the east side of the river Dvina, as an armoured German counter-attack approaches from the we
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Total Maps: 109
 
Tutorials

Tutorials Summary

 Total Tutorials: 4
 Total Categories: 15
 Total Views: 16376



1: You & CoD Radiant : Installing / Setting up the Map Editor
[Views: 4291]
2: Your First Room
[Views: 4335]
3: Question About CSG Subtract
[Views: 3749]
4: Adding Models
[Views: 4001]




1: You & CoD Radiant : Installing / Setting up the Map Editor
[Views: 4291]
2: Your First Room
[Views: 4335]
3: Question About CSG Subtract
[Views: 3749]
4: Adding Models
[Views: 4001]
 
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DameonSoft :: View topic - Tutorial list
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Tutorial list

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    DameonSoft Forum Index -> Tutorials Printable Version
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Flipsen
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Joined: Feb 12, 2005
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PostPosted: Sat Feb 12, 2005 11:40 pm    Post subject: Tutorial list Reply with quote Scroll Down to Next postGo to last Post of Page

Index tutorials

In this topic you can find an exact copy of the tutorial index on .map

Call of Duty
Wyatt's video tutorials

Model Overview

Creating a static model for CoD using Milkshape Posted by YMMV

Spawnpoints Posted by Surgeon

Cod Worldspawn Settings Posted by Major Pain

Copy Textures Posted by Major Pain

Adding a MG42 or Ptrs41 Posted by $p!k3

Adding Doors Posted by Cracker_Jack

Compiling / Testing your map Posted by General Death

Increasing Your FPS Posted by BiG_HeaD

Retrieve the Documents OBJ Posted by kainfury

Setting up Portals Posted by turpent1ne

Adding Models Posted by General Death

Advanced Bunker Building Posted by maskedavenger
SP Animation Scripts Posted by Seeded[USAF]

Alpha Blending Terrain Posted by General Death

Loading Screen and Layout Map Posted by LordBlank

SP Adding aFlakpanzer with Guys Posted by Bodger2

Adding Minefield Posted by Surgeon

More tricks with Alpha Blending Posted by ReishVedaur

Working with vertices Posted by KthotheV

2d Fx [planes, clouds, paras] Posted by barnes

SP Adding a Truck With Guys in SP Posted by Bodger2

Search and Destroy Gameplay Explained Posted by General_DisArray

Multiplayer ElevatorPosted by LordBlank

Ai & Player Paratroopers For SpPosted by Bodger2

The Perfectionist's Guide To Terrain MeshesPosted by ReishVedaur

TeleportationPosted by Shosmeister

Sp Intro screenPosted by Bodger2

Importing Custom texturesPosted by Sgt Bastard

Creating your PK3Posted by Major Pain

(Reference) Mohaa .map to CoD .mapPosted by Reishvedaur

Setting your mp teamsPosted by lefty35

Sp Drivable VehiclesPosted by DarkFalcon

SP Destroy a tiger tank with a panzerfaustPosted by Deathpool

SP Ai's on patrolPosted by Bodger2

SP Destroy a Flak88 objectivePosted by Mike

Making Dawnville style trenches Posted by Rodman1_r2

Dynamic Lights Posted by Valoche

Moving&shooting tanks in SP Posted by Nimrod

Making Destroyed Buildings Posted by TheGargoyle999

SP different viewsleeves Posted by GamaLucker

SP assigning player weapons (2nd post) Posted by
magnum


Sliding Door Posted by
kisscool


AI+MG42 Posted by
Grim


(Reference) Tips 'n tricks in radiant Posted by
Major Pain


(Reference) Weapon Editing Posted by
$p!k3


Flying Nazi Flag Posted by
tomo.m


Flying Nazi Flag Posted by
tomo.m


making treelines Posted by
Major Pain


Advanced Portalling Posted by
maskedavenger


SP Animated searchlights Posted by
Bodger2


SP Parachute into action! Posted by
DarkFalcon


SP making autosaves Posted by
Bodger2


Resizing FX Posted by
iam


Making your own keys in cod scripting Posted by
bdbodger


Using the clipper tool Posted by
LordBlank


Using Prefabs! Posted by
BiG_HeaD


Cnq mode! Posted by
DarkFalcon


Using / creating curves Posted by
Major Pain


Adding HQ Mode Posted by
m0g


Making Curved train tracks Posted by
Valoche


Fixing Corrupt maps Posted by
pht-tnx


setting up portals Posted by
turpent1ine


SP Breakable wood Posted by
Sniper


Breakable windows Posted by
General Death


Making Arches Posted by
General Death


Making rounded windows Posted by
iam


Using modles in radiant Posted by
Surgeon


Basic weapon skinning Posted by
MPowell1944


Patch / Mesh vertex connecting Posted by
General Death


Patch / Mesh vertex splitting Posted by
General Death


Basic .map, .gsc and .bsp file Posted by
General Death


Call of Duty: United Offensive
Vehicles in Uo MPPosted by Bodger2

Compiling UO mapsPosted by Major Pain

Adding a new (uo) turret weapon (MP)Posted by DarkFalcon

Adding a new (uo) turret weapon (SP)Posted by DarkFalcon

Swaying signs and curtainsPosted by Bodger2

Extended AI control through scriptingPosted by DarkFalcon

Adding a PAK43 with guysPosted by Bodger2

WindmillPosted by Bodger2

TreeburstsPosted by Jarraxxx

Converting your map to UOPosted by Brok3n

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Dameon
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PostPosted: Wed Feb 16, 2005 5:47 pm    Post subject: Reply with quote Go to Top of PageScroll Up to Previous post

The video tutorials can also be downloaded from our download section.



=GG= Dameon
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Member: Grey Guard Clan



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